Louis Sarrazin, Game UX director
UX Director with 10+ years in AAA live-service games and a track record of building UX disciplines from nothing. At March of Giants, I was the first UX leader on a new IP, establishing principles, foundational experience artifacts, and a team of 8 that delivered a closed alpha to 5,800 players. Before that, I owned end-to-end UX on Rainbow Six Extraction (menus, HUD, onboarding, and progression) for millions of players at Ubisoft. I'm as comfortable setting direction as I am doing the work.
UX Designer, Assassin's Creed Initiates
Delivered full-stack UX for Assassin's Creed Initiates — a transmedia experience bridging the AC game universe with a web companion platform across AC III and Black Flag.